Deploying coturn on fly.io
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2 min read
2 min read
The goal: build Unreal Engine game artifacts for Windows using an existing Fedora Linux dedicated server and TeamCity. TL;DR: TeamCity is great. Run the agent in a VM.
4 min read
I created stylized magic glyphs from a conlang font by using multichannel signed distance fields in Godot Engine 4.
More posts can be found in the archive.