Automating Unreal builds with TeamCity
2 min read
The goal: build Unreal Engine game artifacts for Windows using an existing Fedora Linux dedicated server and TeamCity. TL;DR: TeamCity is great. Run the agent in a VM.
2 min read
The goal: build Unreal Engine game artifacts for Windows using an existing Fedora Linux dedicated server and TeamCity. TL;DR: TeamCity is great. Run the agent in a VM.
4 min read
I created stylized magic glyphs from a conlang font by using multichannel signed distance fields in Godot Engine 4.
1 min read
An experiment in using semi-realistic cosmic data in Godot Engine. https://github.com/astra137/godot-star-cluster
More posts can be found in the archive.